This adds the importance of terrain and more accurately portrays the advanrages/disadvantages of weapons. If anyone has any opinions, shout them out and we'll cover those aspects of both games in more detail.ġ) TA has more units and buildings than SC.Ģ) TA has more interesting, less contrived maps than SC.ģ) TA has a 3D physics engine projectiles pass through space and may hit other targets, or trees, or simply miss altogether. Let's start with some main points for both sides. So what happened to Total Annihilation? Why didn't it succeed in the same way that StarCraft did? Let us compare the games, and find out where TA went so, so right, but fell short of becoming a cultural phenomenon like SC. The game is still being played 12 years later by a large number of people a significant feat. It generated so much attention in South Korea, in fact, that it led to a professional gaming circuit. The following year, of course, came 1998's StarCraft, which rocked TA in terms of popularity. Haven't heard of Dark Reign? It's a critically acclaimed game that received very little attention due to the release of TA. In 1997, two great RTS titles were released: Total Annihilation, followed by Dark Reign. This competition between Blizzard and Westwood led to a boom in the RTS genre, and gifted us with some of the most intense PC games of all time. Warcraft: Orcs and Humans was released by Blizzard Entertainment in 1994, followed by Warcraft II: Tides of Darkness in 1995. The genre 'RTS' was coined at this time, although there had technically existed RTS games in the 1980's In 1992, Dune 2 was released by Westwood Studios, who you may recognize as the makers of the Command and Conquer (C&C) games. Total Annihilation (TA) and StarCraft (SC) were two of the biggest and best RTS games in the first ever (official) decade of the genre, the 90's. This might seem irrelevant to some, seeing as both games have essentially had sequels ( StarCraft II and Supreme Commander), but it should provide some insight into how we should view Starcraft II nonetheless. You read correctly: we're bringing back the 12 year old argument.
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